I spotted this nice little scene late one afternoon, but the light was too harsh, so I went back on a day when there was diffused sunlight. The dynamic range was right at the limit for Astia, but I think it works.
Preston
The park is a great place to shoot - we are so lucky to have it in the neighborhood. Mike and I are off to the coast today.
Dan Ryan
Northern California
Posted by Paul Duval on March 19, 2010 at 11:40 PM
Real fine image Preston I really like the way the fence shadow leads your eye up the wall and into the window. One small nit for me and it's probably just personal but on the rh side of the image is another edge of a window frame, which is slightly distracting.
Oh, I love the odd angle of the fence. It almost seems to want to enter through the window. The shadow is also a strong element in the scene. I am wondering, however, what is the reason for the upper right corner being so dark. An explanation would be much appreciated.
Regards
Posted by Dan Baumbach on March 20, 2010 at 10:49 AM
I like this, Preston. I like the contrast and color. The upper right hand corner bothers me a bit but I can live with it.
Paul: I agree regarding that piece of window frame. i may crop it out.
Anil: The dark area is the shadow created by the eave of the roof. the roof has a corrugated tin sheathing which is what creates the lumpy edge. There is some detail in that shadow, which I tried to bring up a bit, but it looked pretty noisy. Therefore, I decided to leave it at its low value.
Discussion
10 repliesTachihara 4x5
210mm Schneider Symmar-S
Astia 100f
01/29/2010
Your thoughts are always appreciated!
--P
The park is a great place to shoot - we are so lucky to have it in the neighborhood. Mike and I are off to the coast today.
Dan Ryan
Northern California
Paul
Regards
- Dan
Paul: I agree regarding that piece of window frame. i may crop it out.
Anil: The dark area is the shadow created by the eave of the roof. the roof has a corrugated tin sheathing which is what creates the lumpy edge. There is some detail in that shadow, which I tried to bring up a bit, but it looked pretty noisy. Therefore, I decided to leave it at its low value.
Any other suggestions ar always appreciated.
--P