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CS5 CAF, get the most....

Discussion

6 replies
Posted by Wayne Willison on May 4, 2010 at 7:03 PM
CS5 CAF, get the most....
Content Aware Fill is a time saving tool as is, but there are ways to coax it.

Basically, CAF is a cavity-filling algorithm, which uses image data as its source. The source data needs to be up to 4 times the dimensions of whatever area you're filling. But this tool is also a ram hog, and if used in a 32 bit Operating System it's best to fill smaller areas one at a time.

On 64 bit it comes into its own, although in areas such as image edges it can become confused and fill with the wrong source. Here's how to better control the program:

BTW, Copy/Paste is what makes this work--------

Clean up clone source area with Spot Heal >Flatten

Select with lasso, to-be-cloned area, plus source area, which should reside next to it.

Ctrl C.> ctrl V> Hide BG Layer (Eye)

With Lasso again, select to-be-cloned area only
Edit>Fill

Re-clone and or heal areas where textures may not match.



Posted by Wayne Willison on May 4, 2010 at 7:04 PM
Here's the after image. This selection will prevent picking up the gator.
Posted by David Bostedo on May 4, 2010 at 7:45 PM
Hey Wayne - I'm not really sure at all what you're doing or trying to say here. Is the second image data created via content aware fill? Was it blank space or bad data in the original image in some way?

I'm guessing, though it's not clear, that you're trying to fill some part of this image with road and grass, and not have it use the gator as source material?
Posted by Wayne Willison on May 4, 2010 at 8:09 PM
Sorry. The area I'd want filled with content aware is now marked in red on this image. CAF can only use the road as its source.
Posted by David Bostedo on May 4, 2010 at 9:39 PM
Thanks for the explanation - I get it now. Two questions : Can we see the result after CAF? And why did you want the road to fill there? Or did you just make up an example to demonstrate?
Posted by Mike Horn on May 5, 2010 at 10:30 AM
Another feature that is gonna make photography bad. People are gonna use this feature and move, take out, and fix everything. You are not gonna know what is real, or not. People will abuse this little feature!
Posted by David Bostedo on May 5, 2010 at 12:27 PM
You are not gonna know what is real, or not.

I don't think this harms photography at all really, since I think we passed that point a long time ago (where you could be sure a photo was real). Sure this makes it a bit easier to fake something, but it was pretty darn easy to do most things already. Plus it's just plain useful for the art and graphic arts community, or those that are honest about their photo modifications.