Posted by Ernie Marx on August 31, 2010 at 12:43 AM
Seems like we all go to Mount Evans for the mountain goats. This one was watching the sunrise from a ledge. Suggestions are appreciated, especially with regards to processing. Thanks
Posted by Erik Aagaard on August 31, 2010 at 9:39 AM
Another unique perspective. Not as stunning as some of the recent ones on this forum, but very nice nonetheless. Is it maybe 1/2 stop underexposed? Not sure...
I love the serene mood of this image. The comp and light is great, no nits from me. Great job
Posted by Jack Brauer on August 31, 2010 at 12:21 PM
Nice one, Ernie! I love shots like this that show the goats gazing out at the vista. Makes me think that it wouldn't be so bad to be reincarnated as a mountain goat in a next life!
Sure makes me wonder what's on his mind! I like the comp and the perspective. Well done.
Posted by John Mumaw on August 31, 2010 at 6:31 PM
Wow!
This is a fine image of a goat at repose. Composition is excellent, and the 'poof' of hair on the back of its neck makes this a bit more dynamic than just a static pose. I really like this one!
It does appear to be slightly underexposed, though.
Moving the white slider to the left in Levels to about 218 fixes that right up.
Posted by Ernie Marx on August 31, 2010 at 7:59 PM
Thanks for that great (well explained) suggestion, John. I did what you said (but I only went to 228...I think maybe my monitor is different??) and here is the result.
Posted by Paul Wegemann on August 31, 2010 at 9:48 PM
Great environmental image, Ernie. I'm with John about the "poof" of hair. It really gives a sense of blowing wind. Nice find here.
Posted by Kurt Bowman on September 1, 2010 at 12:37 PM
I also like the blowing fur and the diagonal angle of the rocks moving through the image.
Discussion
9 repliesThis is a fine image of a goat at repose. Composition is excellent, and the 'poof' of hair on the back of its neck makes this a bit more dynamic than just a static pose. I really like this one!
It does appear to be slightly underexposed, though.
Moving the white slider to the left in Levels to about 218 fixes that right up.