Posted by Andy Shepherd on February 18, 2013 at 1:45 PM
Little Owl on a post. This is my first attempt at processing an image in LR4 and I have to say it's a completely different way of working when compared to my beloved CS2. I've only ever worked on Tiff files and never with Raw, so it's going to be a steep learning curve me thinks.
Any views on how the image looks would be appreciated.
Processed in LR4 and resized for web in PSE 10.
Also, can anyone tell me if PSE 11 supports 7D 16bit Tiffs.
Hi Andy it's a very nice image, you can just open in cs2 with your lightroom ajustments from LR as a 16 or 8 bit tiff from your raw image thats what I do.
Phil.
Posted by Neil Burton on February 18, 2013 at 3:16 PM
Not sure what you mean by 7D 16bit tiff, since a tiff is a tiff it should open it, don't think there is a limit in bit depth.
One hell of a green Andy, stands out, almost too much but just about plausable.
Posted by Andy Shepherd on February 18, 2013 at 3:39 PM
Cheers guys
Hi Neil, since my image editing PC blew up the other day, I'm using a new PC that's running LR4 and PSE 10 ( I no longer have CS2 ) and as it stands PSE 10 has no 16bit support for the 7D and all I was wondering does PSE 11 support 16bit files from the 7D.
Andy...
Posted by keith mitchell on February 18, 2013 at 4:17 PM
Andy a bit lost with all this tec stuff but i do think your end result looks very good.
Andy, can't help you with the technical stuff, but he image looks fine to me. Great detail and a very nice background.
Posted by Neil Burton on February 19, 2013 at 3:05 AM
Andy, once a tiff is exported is should not matter from which camera it came from on the CR2 would need upto date software, or so I believe.
Found on the interweb
"If you shoot Raw then both Photoshop and Elements will process them in the Camera Raw Editor as 16 bit files. They work exactly the same. Once you open them in the Editor as 16 bit files Elements is more limited in the things you can do. Basic things like Levels work in 16 bit but to use layers you need to convert to 8 bit."
So you can export 16-bit from LR but now do much with them in PSE... :| flaming Adobe.
Posted by Andy Shepherd on February 19, 2013 at 4:52 AM
Hi Neil,
You have explained my point much better than I did . Each time I add a text layer in PSE I'm asked to convert from 16bit to 8bit, in CS2 this never happened. So with me not being very tech savy, is there a big loss in image quality when I drop from 16bit to 8bit ??
Andy...
Posted by Andy Astbury on February 19, 2013 at 11:45 AM
Andy, here's the numbers:
16 bit = 2 to the 16 or 65,536 potential levels of accuracy per channel which you can use to describe the Hue, Saturation and Luminosity of each pixel in the image.
8 bit = 2 to the 8 or 256 potential levels of accuracy to do the same job.
Converting from 16 bit to 8 bit means that you are POTENTIALLY chucking away 255 times more info than you are keeping, because 8 bit is indeed the square root of 16 bit.
In practice this can sometimes make a marginal difference, or a massive difference - it depends on the colours and tones in the image.
The other thing you need to bare in mind is that Photoshop 16 bit isn't really 16 bit; it's 15 bit + 1 level, but that's another story
Why don't you do the sensible thing and get CS6 on a monthly sub - it's under £18 per month; then the world's your oyster with a fully PV2012 workflow; that is LR 4.3 + ACR 7.3 + CS6 13.1.2; as things stand at present.
You can use LR4 to make your jpegs for the web, just set up a new Export preferences preset; it does an excellent job.
Remember, in LR4 your visual working colour space is MelissaRGB - ProPhotoRGB colour indices plotted on an sRGB tone curve - a space more favourable to highlight and shadow contrast whilst opening up the mid tones, and kinder to your images than the AdobeRGB1998 colour space. ARGB is gamma 2.2; sRGB/MelissaRGB is slightly more linear in the highlights and shadows and more like gamma 2.3 in the midtones; so is actually an average gamma of ~2.2 (often mis-quoted and very misunderstood by a lot of folk).
Nice L'Owly btw - wow, that's some background
Posted by Andy Shepherd on February 19, 2013 at 3:45 PM
Thanks for the explanation, Andy. As you say, CS6 is the way to go, so with that in mind I'll take the plunge and buy it
Andy...
Posted by Nick Mckeown on February 19, 2013 at 4:12 PM
Cracking LOWL Andy......no idea what the hell you are all talking about though......NX2 simplicity for me!
Nick.
Posted by Barry Southon on February 20, 2013 at 4:40 AM
Andy
A cracking image which ever way you made it.
Posted by David Sewell on February 20, 2013 at 6:36 AM
The techs are a bit beyond me too, but I love the little owl.
David
Posted by Oscar Dewhurst on February 21, 2013 at 8:55 AM
Very nice Andy, I don't understand all this PS stuff!
Discussion
13 repliesAny views on how the image looks would be appreciated.
Processed in LR4 and resized for web in PSE 10.
Also, can anyone tell me if PSE 11 supports 7D 16bit Tiffs.
Andy...
Phil.
One hell of a green Andy, stands out, almost too much but just about plausable.
Cheers guys
Hi Neil, since my image editing PC blew up the other day, I'm using a new PC that's running LR4 and PSE 10 ( I no longer have CS2
Andy...
Found on the interweb
"If you shoot Raw then both Photoshop and Elements will process them in the Camera Raw Editor as 16 bit files. They work exactly the same. Once you open them in the Editor as 16 bit files Elements is more limited in the things you can do. Basic things like Levels work in 16 bit but to use layers you need to convert to 8 bit."
So you can export 16-bit from LR but now do much with them in PSE... :| flaming Adobe.
Hi Neil,
You have explained my point much better than I did
Andy...
16 bit = 2 to the 16 or 65,536 potential levels of accuracy per channel which you can use to describe the Hue, Saturation and Luminosity of each pixel in the image.
8 bit = 2 to the 8 or 256 potential levels of accuracy to do the same job.
Converting from 16 bit to 8 bit means that you are POTENTIALLY chucking away 255 times more info than you are keeping, because 8 bit is indeed the square root of 16 bit.
In practice this can sometimes make a marginal difference, or a massive difference - it depends on the colours and tones in the image.
The other thing you need to bare in mind is that Photoshop 16 bit isn't really 16 bit; it's 15 bit + 1 level, but that's another story
Why don't you do the sensible thing and get CS6 on a monthly sub - it's under £18 per month; then the world's your oyster with a fully PV2012 workflow; that is LR 4.3 + ACR 7.3 + CS6 13.1.2; as things stand at present.
You can use LR4 to make your jpegs for the web, just set up a new Export preferences preset; it does an excellent job.
Remember, in LR4 your visual working colour space is MelissaRGB - ProPhotoRGB colour indices plotted on an sRGB tone curve - a space more favourable to highlight and shadow contrast whilst opening up the mid tones, and kinder to your images than the AdobeRGB1998 colour space. ARGB is gamma 2.2; sRGB/MelissaRGB is slightly more linear in the highlights and shadows and more like gamma 2.3 in the midtones; so is actually an average gamma of ~2.2 (often mis-quoted and very misunderstood by a lot of folk).
Nice L'Owly btw - wow, that's some background
Thanks for the explanation, Andy. As you say, CS6 is the way to go, so with that in mind I'll take the plunge and buy it
Andy...
Nick.
A cracking image which ever way you made it.
David
Oscar